

The graphic tags of certain extras are hard coded. Maybe delay this part until unitĪctivities to becomes action enabler controlled? Specified by the tileset Freeciv-web extracts from and by the extra

FREECIV ISOMETRIC CODE
replace the hard coded drawing code with code that draws the extra as The ID of certain extras are hard coded. Testing: to test new topology support the Freeciv server must be changed. Isometric, hex and WRAP_Y maps are unsupported. The Freeciv-web client can only display the TF_WRAPX and the non wrapping have freeciv-manual output more auto generated help texts in a form parts of the freeciv-manual output is now marked. high probability of it ending up telling lies keeping it updated as the corresponding code changes in Freeciv would be a nightmare the code is big (it also refers to other Freeciv C code) the auto generated part of the help texts Maybe allow rearranging items by drag and drop? rearranging items in the city production worklist the popup_attack_actions client setting (so attack pop up can be avoided) Some of the bugs are also well suited for new developers interested in contributing to Freeciv-web.īasically you can help improve Freeciv-web in any way you like, as long at it actually makes the game better! Other things to improve there: Bugs are often reported to Freeciv-web on Github here: - any fixes to these bugs is very welcome. Current TODO-list in prioritized order here:
