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Gapplin hook
Gapplin hook













  1. #Gapplin hook mod#
  2. #Gapplin hook mods#
  3. #Gapplin hook code#

It can be used to attack zombies with similar impact to a kick, if used on a toad it will pull the player towards it. It should be noted that players who do not have the skill cannot use the grappling hook even if they obtain one through a co-op partner. If a grappling hook is dropped or lost it can be reclaimed by visiting the quartermaster, similar to the shield, although it is not craftable like the shield. If the crosshairs tighten or stick to the surface that means you are within range and you are looking at a valid surface. If the crosshairs are wide open the grappling hook cannot be used on that surface or at that distance. The crosshair will stick to the lips of ledges or valid surfaces notifying the player of its exact point of attachment if used. The hook uses a custom, dynamic crosshair that reacts to whatever surface it is painted over. Once used the hook will pull Crane directly to its target, without the use of any physics. The Grappling Hook can attach to most surfaces and allows the player to traverse the world with much more speed and ease. It requires the player to be at level 12. The Grappling Hook is granted to the player once they unlock and purchase the Grappling Hook skill in the Survivor skill tree. You may be looking for Grappling Hook (skill). When setting the value lower, there is no xp reclaimed.This article is about Grappling Hook (item).

gapplin hook

The regular min value is where xp costs start. Some properties can now be set to lower values. Added hotkey: "Instant XP (cheat)", which adds 3 xp each time you press the key. Once achievements get implemented (like multiple continuous grapples), the base xp gain will be adjusted back down a bit I wanted to get virtual anchors implemented before pushing a new version, but 1.3 forced this release

#Gapplin hook code#

Air Dash is marked as deprecated (no code change to it yet, but the plan is to auto scrap if equipped and refund the xp). It will take some more investigation to try to match it perfectly It seems like the swivel point of the crosshair is different than just directly above the player's feet. This makes it line up with the crosshair better while looking up. Increased the height of the ray cast from 1.5 to 1.85 (thanks Dravic). Also each increase of energy tank size is 3 per xp instead of 2 Reduced the energy cost of grappling to about 65% of what it was previously. If the aim doesn't see a wall, then this will act like an anchor point, but costs more energy to use

gapplin hook

Added Air Anchor (what I called virtual anchor in my todo list). If a grapple has it equipped, it will be removed and the spent xp will be refunded The unlock requirement will also be skipped if you use the xp cheat hotkey This will only affect new characters (or if you delete db.sqlite3).

gapplin hook

Now needs to be unlocked before it can be used, which makes it feel a bit like other cyberware, something that must be earned before it can be used. So don't pick it, it just calls grapple straight right now, and there's no config But I forgot to remove the option to choose web swing.

gapplin hook

I was just starting to work on web swing when 1.5 dropped and I switched gears to do a pass through all my mods. Fixed a bug in unlock screen where emp grenade detection failed if you have more than one rarity in your inventory

#Gapplin hook mod#

This is so you can chain from one flight mod to another, and only one will control the player at a time

#Gapplin hook mods#

NOTE: the four flight mods talk to each other with a new cet based function, so all need to be updated (grappling hook, jetpack, low flying v, wall hang). Removed dependency on redscript (reworked functions to use cet equivalent calls)















Gapplin hook